Wots shadowbane forums
Since the first DOOM and QUAKE deathmatches and the MUDS before them. PVP is a thing and it's always been popular in computer games. If.Īlso, since subs are dead, we're likely to have a nice heaping of, "There was too much Paywall bullshit in the way. The game was coded poorly, the game didn't understand the market. Then, in 4-5 years after the explosion, when this cycle happens again, we'll see the same arguments. Trotting out PLAY2CRUSH 10 years later doesn't raise my hopes, either. It's a question of, "Will the developers budget for, plan to and understand the size of that market."
It's not a question of "Is there a market for this."
WOTS SHADOWBANE FORUMS FULL
The type of players that want this type of game tend to be very vocal, which is why you see the amount of discussion about it on sites like this, which is incredibly disproportionate to the actual interest in full loot pvp. There simply isn't a large enough market for it for anyone other than a struggling indie company to make, which is why you tend to see only hot garbage like Darkfall and Mortal Online. The open world, full loot pvp audience is a niche in a niche wrapped in another niche. You need to quit reading past what people are saying in this thread.Įve is a non-factor in this discussion since the vast, vast majority of players chain themselves to Hi Sec space. The only caveat is that the game has to be high quality (as in not buggy or broken). A game with proper budgeting and management goals can survive quite nicely on 20 to 40k. That invalidates your opinion that there is no market for sub based full loot pvp games. I think you are really missing the point that Draegan and Falc are making.
Let's see how long this streak keeps going!ĭayZ has a peak of 21k today: Let me know when they're willing to pay $15 a month for the privilege. The score is: 16 years of me being right, and you being wrong. Now, if anyone pitched that idea to you three years ago, full PvP, full loot, permadeath, how many copies would you have predicted it could ever sell?ĭayZ does not prove that there's a pool of 3 millions willing to play a new Shadowbane, but it proves that what you think you know about what people want is wrong. The "very few" you are talking about are more than enough to make a good product on these themes viable (different from WILDLY SUCCESSFUL), and that is, again, why some games of this kind still exist.īut you know what Soulflame, since you reeeeeally wanna talk millions, let me ask you something: DayZ -a game with full PvP and permadeath- sold 3 million copies of its ALPHA verson in a year. Except none of that means shit when you are specifically talking about niche games made for a niche audience you clearly know nothing about. No Soulflame, YOU are wrong because you base your opinions on nothing but vague observations of what is popular among your group of friends, and what is talked about on the videogame info outlets you consider meaningful. Or someone would have successfully filled that niche by now.Ĭan you read? Where did anyone say millons? How is a niche ever dreaming of 'millions'? I, for example, mentioned 20k - 40k players above and I doubt Draegan was thinking much bigger than that.
WOTS SHADOWBANE FORUMS FREE
I mean, you're free to dream of millions of people wanting to play an open world full PvP full loot MMO, but the reality is that very few people want this. Recall, all previous attempts with established IPs (warhammer?) have dumbed-down the design with disastrous results. If you gave me effin dragonlancers and multicrewed war elephants, I'd drop out of school. That game still operates just fine today with plenty of support and iteration (though I disprove of Area Ops).Ī very great many have said if they'd reskinned WW2O to medieval-fantasy re-added back in more consequence (either personal or territorial) that it'd be the perfect game.
Recall, WW2O has been consistently profitable, and it doesn't get much more niche than that. If they can make something elegant and functional with a budget aimed at those numbers, like the previously mentioned games which are arguably terrible and still are alive, they can do well and eventually expand the niche. What's wrong with those numbers? It is a NICHE. These kind of games all piled together have maybe 20k, 40k users.
Seriously, are we going back to LOL U NO HAVE 500k USERS WOW HAS 6M U FAIL!?